Valve1_v
========
  Textures:
    - ValveSwitch
    - HighLight2
        Scale: 0.7861328125, 0.7861328125
    - ValveSwitchMask

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 128, 255, 128, 0

  Steps:
    1: RGB = ((vertex RGB) * (tex #1 RGB))
         A = ((vertex A) * (tex #1 A))
    2: RGB = ((tex #3 RGB) * (64, 64, 64))
         A = (vertex A)
    3: RGB = (0, 0, 0), then add (prev. RGB), multiply by 2
         A = (vertex A)



Valve2_v
========
  Textures:
    - ValveSwitch
    - HighLight2
        Scale: 0.8251953125, 0.8251953125
        Rotation: 0.9833979308450576

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((vertex RGB) * (tex #1 RGB))
         A = ((vertex A) * (tex #1 A))
    2: RGB = ((tex #2 RGB) * (64, 64, 64)), then add (prev. RGB), multiply by 2
         A = (vertex A)
